HTML5

Software developer’s dilemma in the past was whether to write for Windows or Mac. It is not the case anymore thanks to HTML 5. With HTML5, it is now possible to create an enhanced web application that can be accessed from any browser, any mobile device, and any desktop anywhere and anytime. Web browsers can recognize videos, graphics, animation and other multimedia content without having to download a plug-in such as Adobe’s Flash.

Zynga, Electronic Arts, IBM, Amazon.com, Pandora and many others are scrambling to create new titles based on HTML5 more especially aimed for phones and tablets. There is a renewed sense of urgency to develop software that runs on HTML5.

Video gamers are more and more demanding that they should be able play with their friends on the iPhone. Thanks to HTML5, people can now play on Facebook, Android tablets, or iPhone. Apple’s devices, iPhone and iPad, don’t even run Flash content and therefore; here comes HTML5 to rescue.

Software industry worries a bit though. They think that rush to adopt HTML5 will lead to inferior software. They also argue that the universality of HTML 5 will discourage software developers from writing for more specific devices.